/*
 * @file aimeat-phaser.css
 * @author Jouni Miikki
 * SPDX-License-Identifier: MIT
 * @description Stylesheet for the aimeat-phaser SDK library (/v1/libs/aimeat-phaser.js): the DOM
 *   the library puts around and over a Phaser canvas. The frame and the fullscreen button
 *   (boot.css), the touch overlay (controls.css) and the settings page when the Atelier kit is
 *   absent (settings.css). Every value rides the Atelier --ak-* contract, so a game wears the same
 *   look as the app around it; on a page without the kit the tokens' own fallbacks stand in.
 * @structure @import boot · controls · settings · mobile · editor · designer
 * @usage  <link rel="stylesheet" href="/lib/aimeat-phaser.css">  (after /lib/aimeat-atelier.css when the app uses the kit)
 * @version-history
 *   v1.2.0 — 2026-09-02 — Wave two of the game programme: fx, parallax, sprites, the world map, the
 *     tile world, status, achievements, dialogue, chiptune, day and night (all canvas), and
 *     designer.css for the two DOM panels that tune fx and parallax live.
 *   v1.1.0 — 2026-09-02 — mobile.css (the orientation prompt, safe-area padding) and editor.css
 *     (the level editor) join the imports (wish-aimeat-assets-and-game-programme).
 *   v1.0.0 — 2026-09-02 — Initial (wish-phaser4-design-book-page).
 */
@import url('./aimeat-phaser/boot.css');
@import url('./aimeat-phaser/controls.css');
@import url('./aimeat-phaser/settings.css');
@import url('./aimeat-phaser/mobile.css');
@import url('./aimeat-phaser/editor.css');
@import url('./aimeat-phaser/designer.css');
